DirectX 11 is a set of multimedia APIs introduced with Microsoft DirectX 10, designed to replace the DirectX 9 API. It is also incorporated into Windows Vista Service Pack 2, Windows 7 and 8.1, and has been implemented into many games that are designed for the PC/Mac/Linux platform. DirectX 11 is being used in programming to create video cards with greater graphics performance at less cost than using the Nvidia or AMD 3D Acceleration technologies such as Catalyst and CrossFire. Microsoft says: "The major new features of Direct3D 11 in Windows 8 and in Windows Phone 8 are:
DirectX 11 is integrated into the Windows Runtime and the Xbox 360, Xbox One, and PlayStation 3. It is also integrated with the Microsoft .NET Framework 4.5.1. It is still possible to create DirectX 9 programs that run on Windows 7 and 10 because DirectX 11 was not enabled at program compilation time. DirectX 11 is provided to software developers by Microsoft in the form of DirectX SDK, DirectX Runtime, and the Windows Driver Kit. With the exception of Windows 8.x, DirectX is distributed via Web installer or Windows Update. Windows 10 Technical Preview was released to the public on September 30, 2014. The Direct3D 11 Technical Preview contained within it has been officially launched on April 14, 2015 with version number 11099, being included with the general release of the Windows 10 SDK that same day to developers enrolled in Microsoft's "Insider Program. Although Windows XP and later versions of Windows support DirectX 11, support was not included in the default installation of Windows XP. Users needed to run the optional update KB929399, or install Service Pack 3 to receive DirectX 11. Otherwise, Direct3D 11 would not be available until after a manual update to Service Pack 3 if it had been previously uninstalled or removed from the system. DirectX 12 is a set of multimedia and application programming interfaces (APIs) developed by Microsoft that implement hardware acceleration for Direct3D 12 and DirectComposition. DirectX 12 is built atop DirectX 11 and was released on March 30, 2015 with the release of Microsoft Windows 10. The WDDM 2. 0 driver model and DirectX 12 API were released as part of Windows 10, but will also be available for 8.1 and Windows 7 SP1. The feature level 11_0 is targetted to run on WDDM 2.0 drivers/hardware that supports at least OpenGL 1.3 as a minimal baseline as well as supporting the WDDM 2.0 feature set from Direct3D 11.1 onward, which includes all 1.
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